However, as they developed Time Loader level by level and only put together all locations at the final stage, the overall balance of the game did not become clear until the very end.
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The studio tested every level using grey boxes with no graphics or full 3D models.
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It’s all business for a publisher, so the process of getting a deal requires effort, experience, and motivation from you. That’s even if you’re an experienced developer. It doesn’t mean that the moment you announce your plans to make a game, they’ll immediately shower you with money. We are now going through the stage of signing our next game. Publishers always assess a team and a project. However, money will still not fall from the sky. According to Davydov, an indie studio with an experienced team and a strong concept for a game can get funded relatively easily, be it from publishers, investors, or other partners.
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Here are the key takeaways from the conversation. An original interview was recorded by our sister site.